GHOULASH: The Game of Card Calamity takes the Ghoul Hunting excitement of the original paper game and expands it into a three-dimensional action-adventure chase for two to four players.
Just as in GHOULASH: The Game of Pen & Paper Peril, the card game is played on a grid, in this case a 3-by-6 pattern of cards known as The Floor. The darkened Floor, one of many in this mysterious building, hides many obstacles, including Holes and Debris, and is infested with the deadly Ghouls, seemingly around every corner.
The Ghouls are of varying strengths — 4, 5 and 6 — and award the player with varying Victory Points — 1, 2 and 3 — upon their destruction. The object of GHOULASH: The Game of Card Calamity is to be the first player to gain 10 Victory Points through the destruction of Ghouls.
Player turns have two phases, Movement and Action, which can be taken in any order. Players, however, MUST take their Movement phase, but can skip the Action phase, which is the playing of Action cards from their hands. Players also have Special cards, which can be played at any time, even during an opponent’s turn. (Keep an eye out for the Ghoonade, which automatically wins a Ghoul Battle!)
The game can be played right out of the box, but it’s recommended that players use tokens — playing pieces, meeples, coins, etc. — to keep track of their movement through The Floor. We also offer a great game mat with a dramatic depiction of the obstacle-filled building to help bring your game up a notch.
Head over to the Games of GHOULASH Store and pick up the Game of Card Calamity and some accessories today!
Card Game FAQs
Q: I landed on the last card on The Floor, which was a Hole. The card says to leave it there until after my lost turn, but what do the rest of the players do in the meantime when there are no other cards on The Floor? Do they just have to move to empty spaces until my lost turn is over?
A: Well, technically yes. A depleted Floor isn’t replaced until all cards are gone, so by strict adherence to the rules, the other players should take their turns — replenishing their hands and moving to empty spaces and playing Action cards — until the Hole player’s lost turn is over and they’ve placed the Hole card in their hand.
HOWEVER: In the interest of expediency, it’s quite all right to speed things up a bit. If the last card on The Floor is a Hole, that player goes ahead and places the card in their hand, thereby clearing the Floor and requiring a new one to be dealt. Play continues, with players entering the new Floor, but the Hole player still loses a turn when play comes around to them.
Q: Special cards can be played at any time? Even during a Ghoul battle?
A: Any time. Here’s an example of how a Special can be played during a Ghoul battle (it’s kind of a spoiler, so don’t spread it around): Let’s say you encounter a 5 Ghoul on your latest movement. You have only a 2 and a 1 in your Battle Cards, but you also have the Special card that allows you to replenish your hand. Here’s what to do: Play the 2 and the 1 to the table (in other words, get them out of your hand), then play the Special card. You can now replenish your hand up to seven (the Battle cards are on the table, so they don’t count as part of your hand). Fingers crossed your new cards include enough Ghoo blasts to defeat the 5 Ghoul.
Q: I’ve suffered a Serious Injury, which reduces my standard hand from seven cards to five. What happens if I suffer another Serious Injury? And then another?
A: If you suffer a second Serious Injury — in other words, when you already are down to five cards — your new hand limit is three cards, but that’s as far down as it goes. Here’s what the rules say: “The loss of a player’s entire hand to wounds results in a Serious Injury. Each Serious Injury reduces the size of the player’s hand by two, to a minimum of three cards. The reduction lasts for the duration of the game.” So, you can never have a standard hand of fewer than three cards. Take note: There have been plenty of games in our experience where a player with a standard hand of three has rallied to win the game. Serious Injuries do not take you out of the game by any means.